STYLY Document

STYLY Document

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›PlayMakerの利用について

What is STYLY

  • About STYLY documents

What's New

  • STYLY release notes

STYLY Experiencer Guide

  • STYLY Experiencer Guide Introduction
  • STYLY Experiencer's Guide SR Display

STYLY Creator Guide

  • STYLY Producer Guide Introduction
  • About using STYLY Studio
  • About asset placement by asset selector
  • About scaffolding for teleport movement
  • About creating STYLY scenes using Unity
  • About the first-person view recording function of STYLY for Nreal
  • PlayMakerの利用について

    • About creating scenes using PlayMaker
    • About acquisition and operation of player's position
    • About getting controller input
  • About Object Synchronization in Sessions

Other topics

  • About STYLY account

About acquisition and operation of player's position

About acquisition and operation of the player's own position

  • When running with the VR version STYLY app (Steam / Oculus Mobile / Daydream / Nreal)

    • About the use of [VRTK]_VIVE GameObject that represents the position of the player's feet
      • You can get a GameObject named [VRTK]_VIVE with the Find Game Object
        • You can check the details in this article.
          [Unity / Playmaker] How to get a camera and implement interaction using a camera
      • This GameObject represents the position of the player's standing feet.When the player teleports, it will move to the position of the player's feet.
      • This GameObject doesn't move just by physically moving a real VR headset.
      • You can force the player's position to move by changing the coordinates of this GameObject.
      • It's okay to add another GameObject as a child of this GameObject.These are discarded at the end of the scene.
    • About acquisition of main camera
      • Get Main Camera You can get the GameObject of the camera by the action.
      • This GameObject represents the position of the player's eyes (center of both eyes).
      • It can be used when you want to respond to the fine movements of the player's head.
      • There is no way to force this GameObject to work.Please use [VRTK]_VIVE above.
      • important point
        • Adding other GameObjects as children of the camera's GameObject is not recommended as it can affect the following scenes:
        • It is not recommended to add or modify Components to the camera's GameObject.
  • For players in the web version of Studio and STYLY Gallery

    • About acquisition of main camera
      • Get Main Camera You can get the GameObject of the camera by the action.
        • It is possible to move it by moving the coordinates of this GameObject.
      • important point
        • Adding another GameObject as a child of the camera's GameObject is not recommended as it may affect the following scenes, etc.
  • About mobile version

    • About acquisition of main camera
      • Get Main Camera You can get the GameObject of the main camera by the action.
      • It can be used when you want to make a change depending on the player position.
      • It is not recommended to force the GameObject on the main camera to move.
      • important point
        • Adding other GameObjects as children of the camera's GameObject is not recommended as it can affect the following scenes:
        • It is not recommended to add or modify Components to the camera's GameObject.
  • How to get player positions compatible across platforms

    • [VRTK]_VIVE GameObject first, and if the result is Null, get the GameObject of the camera with Get Main Camera.
    • Please note the difference in characteristics between the two.

About acquisition of controller position

  • Steam version / Oculus version / Daydream version When running with the STYLY app
    • Find Game Object You can get the GameObject that represents the coordinates of the controller by specifying the following name in Object Name
      • For left hand controller
        • Controller (left)
      • For right-hand controller
        • Controller (right)
    • It's okay to add another GameObject as a child of this GameObject.These are discarded at the end of the scene.
    • The following articles will be helpful for more details.
      [Unity / PlayMaker] How the controller collides with an object and raises an event (COLLISION EVENT)
  • For web version Studio and STYLY Gallery players, STYLY app for smartphones
    • I can't get it because I don't have a controller.
← About creating scenes using PlayMakerAbout getting controller input →
  • About acquisition and operation of the player's own position
  • About acquisition of controller position
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